Dead Or Alive 6 Review Roundup

Dead or Alive 6‘s release date has finally arrived, and the fighting game is available now for PS4, Xbox One, and PC. All the talk in the lead up to launch was about how developer Team Ninja was toning down the series’ traditional oversexualized look to help ease newcomers in to the franchise. But has Team Ninja followed up on that claim and, crucially, is the game any good?

GameSpot’s Dead or Alive 6 review-in-progress says it’s a mixed bag but ultimately a good choice for those looking to get into fighting games. To help you get a wider view of critical opinion, we’ve roundup up a bunch of reviews for you below. You can also check out GameSpot sister site Metacritic for the full picture on Dead or Alive 6’s critical reception.

  • Game: Dead or Alive 6
  • Developer / Publisher: Team Ninja / Koei Tecmo
  • Release date: out now
  • Platforms: PS4, Xbox One, PC
  • Price: $60 / £55 / AU $100

GameSpot — 7/10 (Review-In-Progress)

“DoA6 is a fun, engaging fighter with great-feeling, easy-to-pick-up combat, a strong sense of visual style, and a lot of personality. If you’re looking for a new fighting game to learn the ins and outs of–or perhaps a nice entry into the 3D side of fighting games–DoA6 is a fighter of choice.” — Heidi Kemps [Full review]

Eurogamer — No Score

“Accessibility and tutorials cannot compensate for what is, ultimately, a fighting game that feels out of the loop and out of time. Dead or Alive 6 won’t make a dent on the competitive fighting game community, and I can’t see it expanding its modest fanbase, either. I can’t help but struggle to understand those who get horny from this game when the internet in all its glory is a mobile phone tap away. I mean, there’s sexier stuff made out of Source Filmmaker – probably involving the Dead or Alive girls – than is in this game. Dead or Alive 6 stumbles into 2019 like a drunken uncle staggers onto the dancefloor at a wedding: past it and likely to embarrass.” — Wesley Yin-Poole [Full review]

IGN — 8.0/10 (Review-In-Progress)

“Dead or Alive 6 makes a strong case for the franchise’s fundamental combat by making it easier to understand what sets it apart from other fighters, other than its infamous ‘jiggle physics.’ The story campaign is disjointed but it and the other training modes serve as effective instruction for getting new players up to speed for online combat quickly, and the new Break Hold and Break Blow moves give you a way out even when you seem locked into an endless juggle of doom.” — Mike Epstein [Full review]

Trusted Reviews — 3.5/5

“Dead or Alive 6 is an enjoyable fighter, with a lot going for it. Koei Tecmo has looked back on the series’ somewhat juvenile history and decided it’s time to grow up. Well, sort of. Sexualised fan-service is still here if you’re willing to dig for it, and some of the character designs might rub you the wrong way, but it’s far from a deal-breaker and no longer defines what DOA is all about. A robust combat system, plentiful characters and a meaningful progression system combine to create a worthwhile fighter that I’d recommend checking out. It certainly isn’t the finest the genre has to offer, but it does more than enough to stand out.” — Jade King [Full review]

US Gamer — 3/5

“Dead or Alive 6 carries much of the franchise’s risque DNA, but shows a bit more initial restraint. The more revealing costumes are unlockable and the jiggle physics tend towards a bit more realism now. Combat remains accessible, but new moves like the Break Blow and evasion add new layers for DOA vets. Dead or Alive 6 could use a little more graphical polish and its netcode needs to be better, but it’s a pretty good fighter all around.” — Mike Williams [Full review]